
A player that received a Mark of Despair as punitive action may petition to have it removed if their behavior improves. Mark of Despair is not automatically handed for any rule breach. Like the Mark of Destiny, however, players may request a DM to give them the mark at any level. This is used by DMs as a punitive tool for players, typically for participation in mass wanton PvP with little narrative interest (somebody that is often starting PvP fights with little reason or provocation), or somebody that dies constantly and never RPs as being afraid or caring about death, or worse, that thinks itself immortal). Mark of Despair is exactly the same as the Mark of Destiny, however it does not add 20 experience points every hour.


However, the Mark of Despair will not automatically roll on consumption of the 10 lives. Each time that character dies, the player will be notified as to how many more times they are allowed to die before being deleted - this is the only time you're able to find out how many "lives" you have left, so it's worth making a note in your In-Game Journal (or somewhere else) for certainty.Ĭharacters that spend their 10 lives automatically roll for the Epic Sacrifice, if they are within the level range. Not even Resurrection or Raise Dead spells will restore them. That character will not go to the Death area instead they will simply be deleted. Once the character has died 10 times, they can never again be seen on Arelith. It does not however include deaths in an Arena area (areas with the PvP Flag enabled), nor does it include deaths that are averted by divine interventions, or the Healer's abilities. There is a tradeoff though - that character will be limited to exactly 10 deaths. So someone with a Bonus of 20 will acquire 40 experience points every hour. The Mark grants an additional 20 experience points per in-game hour (6 minutes in real life), which is stacked on top of any Roleplaying Bonus experience that may also be achieved that hour. Once a Mark of Destiny is taken, it cannot be removed, except to be replaced by a Mark of Despair. I wanna burn until there's nothing left to burn about." Sometimes I just wanna drive until the streets run out. "I've got this burning like my veins are filled with nothing but gasolineĪnd with a spark it's gonna be the biggest fire they've ever seen. A similar character but who is a different person is allowed, but why not try something different for variety?" "Permanent death via either 5% roll or Marks- neither class of characters may be remade. Just for clarification, Fireboar puts it this way: It is an entirely optional choice, and the consequences (character deletion upon final death) are expect to be upheld.

Marks are intended to make death more meaningful, whilst still allowing those who enjoy roleplaying their characters in dangerous situations to respawn indefinitely. It is not acceptable to ask for special treatment from other players based on possession of Marks, be it in character or out of character. Knowledge about PCs having Marks or not, should never ever influence characters decisions IC. Characters are not aware of having it or of other PCs having it. Mark of Despair is obtained as a punitive (punishment) measure set by DMs.Marks of Destiny and can be obtained by using the Console Command -apply_mod.The idea behind this is that characters who would normally simply respawn after dying, can be given a definite end. An extension to the roleplaying bonus feature, Arelith includes three "Marks" which optionally make death a little more permanent than before.
